FANGRY
ALINEACIÓN: DECEPTICON
SUBGRUPO: HEADMASTER
COMPONENTE HUMANO: BRISKO
FUNCIÓN: RASTREADOR
PRIMERA APARICIÓN: TRANSFORMERS N.°46
"Los líderes son para los estúpidos que necesitan seguirles."
"Leaders are for fools who need to follow."
Personalidad:
Fangry es rebelde, temible y malhablado.
"Lo ideal para un Decepticon", podríais pensar.
Pero esos rasgos, que deberían ser dirigidos contra el enemigo Autobot, los descarga Fangry
contra su propio líder.
Este odioso rastreador nocturno se revela automáticamente contra cualquier autoridad y amarga
la existencia del que pretenda darle órdenes.
Para evitar su furia, hay que disfrazar las órdenes como consejos y sugerencias.
Causa más problemas a sus superiores Decepticons que a los Autobots.
Tras la paz, varios ingenuos neutralistas fueron engañados por los Decepticons, quienes les
encargaron pasar órdenes a Fangry y vieron cómo éste les desmantelaba.
Fiero e independiente, cree ciegamente en sus propias tácticas y planes.
¡Si no puede hacerlo a su manera, no lo hará!
El resultado de su unión con Brisko, un antiguo cartógrafo nebulano con memoria fotográfica y
grandes ambiciones, fue explosivo.
Brisko deseaba ansiosamente llegar a ser el número uno, y cuando los planes claramente erróneos
de Fangry les ponen en peligro toma el control, arreglando la situación.
Fangry le odia, y desea fervientemente librarse de él.
Brisko confía en que, dado que es la cabeza de Fangry, eso no le suceda nunca.
¡Pero sus compañeros Decepticons, que le conocen mejor, no están tan seguros!.
Fangry is rebellious, fearsome and foul-mouthed, ideal
qualities for a Decepticon, you might think. But where
normally these traits would be directed against the
Autobots he battles, Fangry's wrath and fury are
generally aimed at his own leader! This odious
nightstalker automatically rebels against anyone in
authority and actively lashes out at anyone foolish
enough to tell him what to do. Orders given to Fangry
tend to be couched in suggestions or requests, so as to
avoid the terrible rages that normally follow. His
Decepticon superiors have more trouble controlling him
than the Autobots have fighting him! Back on Cybertron,
fellow Decepticons often tricked unsuspecting
neutralists, giving them orders to pass on to Fangry and
then watching as he tore them apart. Fiercely
independent, Fangry has utter faith in his own judgment
and tactics. If he can't do it his way, he won't do it at all!
When Fangry was binary-bonded to Brisko, a former Nebulan
cartographer with a photographic memory and a selfish
streak, the results were volatile to say the least.
Brisko is very much into looking after number one, and
when Fangry's sometimes transparently inept plans seem to
endanger them, he exerts control over the shared mind,
steering them away from trouble. Fangry hates this and
wishes fervently to be rid of Brisko. As he's Fangry's
head, Brisko is confident this will never happen. Knowing
Fangry better, fellow Decepticons aren't quite so sure!
Habilidades:
En su forma de robot, Fangry esgrime un cañón iónico semiautomático, cuyo concentrado rayo de
energía puede fundir un blindaje exterior y averiar los circuitos que contiene.
Su propia armadura es densa y resistente.
No está tan bien protegido en su forma de lobo, pero disfruta de mayor movilidad y no ofrece
blanco fácil.
Sus alas traseras le permiten efectuar cortos vuelos.
Brisko, por sí solo es un buen rastreador, dispone de memoria fotográfica, que, aplicada al
terreno y a los mapas, hacen casi imposible sorprenderle.
In robot mode, Fangry carries a semi-automatic ion pulse
gun, which fires a concentrated beam of energy capable of
melting outer armor plating and slagging interior
circuitry. His own armor plating is very dense and tough.
In wolf mode, Fangry is less well protected but much more
mobile and not such an easy target. His back wings enable
him to fly short distances. His tail converts to a
compressed air cannon that produces 200 mph winds. A fine
tracker in his own right, Brisko's photographic memory of
terrain and maps makes him almost impossible to catch or
surprise.
Debilidades:
La obsesiva confianza de Fangry en sus propias habilidades y su incapacidad de oir los consejos
de los demás suelen ponerle en peligro.
Sus intempestivas salidas pueden echar a perder complicados planes de combate, en perjuicio de
sus compañeros.
Odiado por éstos es difícil que alguien corra en su ayuda.
Fangry's obsessive reliance on his own skills, combined
with his inability to listen to advice often puts him in
terrible danger. His solo gambits can wreck carefully
laid team battle plans and often result in harm coming to
his teammates. Disliked by his fellow Decepticons, the
chances of someone coming to Fangry's aid are slim.