COUNTERPUNCH
ALINEACIÓN: DECEPTICON
FUNCIÓN: DOUBLE AGENT
PRIMERA APARICIÓN:
"In my business, there are no friends, only suspects."
Personalidad:
When Punch becomes Counterpunch, he not only changes his
outer appearance; his whole personality changes as well.
The bizarre fact is, neither Punch nor Counterpunch are
aware that there is any mental change. A psychomechanic
could make a fortune out of him, because
Punch/Counterpunch is one of the best examples of
schizophrenia (or split personality). Though, as
Counterpunch, he retains his Autobot sensibilities (and
carries out his double-agent duties; infiltrating and
reporting on Decepticon troop movements and
capabilities), he becomes more Decepticon than Autobot.
Like Punch, he is tight-lipped and resolute, but where
Punch uses mercy and restraint, Counterpunch can be every
bit as ruthless as other Decepticons. Even his 'fellow'
Decepticons give him a wide berth, knowing him to be
volatile and bad-tempered. A casual, jokey remark is
often seen as a savage personal attack by Counterpunch,
and rarely passes without some form of retribution from
him. It can be theorized that perhaps the constant
knife-edge pressure has gradually gotten to Punch, and
that part of him has been lost, possibly irredeemably. So
convincing is Punch's Decepticon alter ego that he was
put in charge of the Decepticons' intelligence network,
gathering information on the Autobots and controlling the
many Decepticon field operatives. This role presents
Punch/Counterpunch with a unique problem. How can he
maintain his cover and get results, without compromising
his fellow Autobots? The great fear is that one day,
Counterpunch will take full control of the shared mind,
spelling disaster for the Autobots!
Habilidades:
As both Punch and Counterpunch, he can transform into a
sleek, aerodynamic car capable of reaching a maximum
speed of 160 miles per hour, with a range of 1200 miles.
In Autobot mode, he uses a twin mortar launcher capable
of firing its highly-combustible firebombs a distance of
3000 yards. In Decepticon mode, he wields a photon
cannon, which emits a high-density stream of
circuit-scrambling energy, destroying enemies from the
inside out. In order to maintain Punch's cover, all
Autobots are fitted with a damper device that reduces the
cannon's effect but produces enough fireworks to convince
the Decepticons that they have been destroyed. All the
Autobots have to do is remember to fall down!
Debilidades:
All of Punch's weaknesses stem from the mental split
between him and his alter ego, Counterpunch. He is in
constant danger of slipping too fully into his Decepticon
role and turning on his Autobot comrades. Should this
ever happen, the Autobots would have little option but to
stop him. Whether they could do this without harming him
remains to be seen. All that is held in check as Punch
finds savage release as Counterpunch.